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Showing up to 5 theses - most recently added to Research Commons first.

  • Procedural Generation of Voxel Worlds with Castles

    Dusterwald, Sebastian (University of Waikato, 2015)
    This thesis explores procedurally creating voxel based terrains and creating castles in them. With the explosion of interest in using voxels in games since the success of Minecraft, and even big budget titles like EverQuest ...
  • Improving Collaborative Drawing using HTML5

    Huang, Yu-Hsin (Amigo) (University of Waikato, 2014)
    This research looks into improving online web-based collaborative drawing using HTML5. Although many systems have been developed over a number of years, none of the applications released have been satisfactory for many ...
  • XNA-like 3D Graphics Programming on the Raspberry Pi

    Wang, Lichao (University of Waikato, 2014)
    The Raspberry Pi is a credit-card sized computing device created by Broadcom in 2012. This device is a kind of mini PC, and it is capable of doing things that desktop PC can do. The goal of the Raspberry Pi Foundation is ...
  • Adaptive Interfaces for Massively Multiplayer Online Games

    Deaker, Chris (University of Waikato, 2013)
    Massively multi-player online role-playing games (MMORPGs), such as World of Warcraft, have become very popular in recent years. These types of games typically feature rich and complex game environments, enabling more ...
  • Exploration of Pervasive Games in Relation to Mobile Technologies

    Morris, Paul (University of Waikato, 2013)
    The project is an exploration of Pervasive Games in relation to mobile technologies, with the intention of developing a pervasive game engine. Pervasive Games are interactive games where the participants drive the game ...

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