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Health and digital gaming: The benefits of a community of practice

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dc.contributor.author Schott, Gareth Richard
dc.contributor.author Hodgetts, Darrin
dc.date.accessioned 2009-01-05T20:00:51Z
dc.date.available 2009-01-05T20:00:51Z
dc.date.issued 2006
dc.identifier.citation Schott, G. & Hodgetts, D. (2006). Health and digital gaming: The benefits of a community of practice. Journal of Health Psychology(11), 309-316. en
dc.identifier.uri http://hdl.handle.net/10289/1737
dc.description.abstract Psychologists have a tendency to focus on the negative side of life. Our discipline has become preoccupied with illness rather than health. Where the media are concerned we explore the consequences of unhealthy messages for the population in general or young people in particular. This commentary breaks with tradition by outlining ways in which digital games can enhance health. Positive health consequences of gaming are explored in relation to surgical training and therapeutic interventions, physical exercise, health education and community participation. en
dc.language.iso en
dc.relation.uri http://hpq.sagepub.com/cgi/content/abstract/11/2/309 en
dc.subject community en
dc.subject digital games en
dc.subject digital gaming en
dc.subject health en
dc.title Health and digital gaming: The benefits of a community of practice en
dc.type Journal Article en
dc.identifier.doi 10.1177/1359105306061189 en


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