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dc.contributor.authorJung, Doris
dc.contributor.authorJensen, Marie Hermo
dc.contributor.authorLaing, Simon
dc.contributor.authorMayall, Jeremy Mark
dc.coverage.spatialConference held at Dunedin, New Zealanden_NZ
dc.date.accessioned2012-11-16T00:53:22Z
dc.date.available2012-11-16T00:53:22Z
dc.date.copyright2012
dc.date.issued2012-07
dc.identifier.citationJung, D., Jensen, M.H., Laing, S., & Mayall, J. (2012). Cyclic.: An interactive performance combining dance, graphics, music and kinect-technology. In 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction, CHINZ 2012, Dunedin, July 2-3, 2012, (pp. 36-43). Dunedin, New Zealand.en_NZ
dc.identifier.isbn978-145031474-9
dc.identifier.urihttp://hdl.handle.net/10289/6844
dc.description.abstractThis paper presents a case study of the dance piece, .cyclic., which uses dancer-controlled augmentation of the performance through graphics and music. The augmentation is controlled through dancer-3D-camera interaction employing Kinect-camera technology. This case study exemplifies how this technology can enrich dance performances, possible challenges that have to be faced on the way and points towards the potential that can be exploited in the future. This case study sets the first step to a prototype for the creation of a generic tool for dancer controlled graphics and music augmented performances. The narrative underlying the piece centres on the cyclic nature of the topics of birth/growth/death/rebirth. Creation unfolds until it retracts back to the start. We build the performance around the motto: "Every beginning comes from some other beginning's end", Senecca.en_NZ
dc.language.isoen
dc.publisherACMen_NZ
dc.relation.ispartofProceedings of the 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction - CHINZ '12
dc.subjectDanceen_NZ
dc.subjectDesignen_NZ
dc.subjectInteractionen_NZ
dc.subjectKinecten_NZ
dc.subjectMusicen_NZ
dc.subjectPerformanceen_NZ
dc.titleCyclic.: An interactive performance combining dance, graphics, music and kinect-technologyen_NZ
dc.typeConference Contributionen_NZ
dc.identifier.doi10.1145/2379256.2379263en_NZ
dc.relation.isPartOfProc 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interactionen_NZ
pubs.begin-page36en_NZ
pubs.elements-id22562
pubs.end-page43en_NZ
pubs.finish-date2012-07-03en_NZ
pubs.start-date2012-07-02en_NZ


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