The impact of background and context on car distance estimation

dc.contributor.advisorPerrone, John A.
dc.contributor.advisorCharlton, Samuel G.
dc.contributor.advisorLobb, Brenda
dc.contributor.authorZhang, Fan
dc.date.accessioned2014-07-16T01:43:58Z
dc.date.available2014-07-16T01:43:58Z
dc.date.issued2014
dc.date.updated2014-06-26T22:59:40Z
dc.description.abstractIt is well established that people underestimate the distance to objects depicted in virtual environments and two-dimensional (2D) displays. The reasons for the underestimation are still not fully understood. It is becoming more common to use virtual environment displays for driver training and testing and so understanding the distortion of perceived space that occurs in these displays is vital. We need to know what aspects of the display cause the observer to misperceive the distance to objects in the simulated environments. The research reported in this thesis investigated how people estimate distance between themselves and a car in front of them, within a number of differing environmental contexts. Four experiments were run using virtual environment displays of various kinds and a fifth experiment was run in a real-world setting. It was found that distance underestimation when viewing 2D displays is very common, even when familiar objects such as cars are used as the targets. The experiments also verified that people have a greater underestimation of distance in a virtual environment compared to a real-world setting. A surprising and somewhat counterintuitive result was that people underestimate distance more when the scene depicts forward motion of the observer compared to a static view. The research also identified a number of visual features in the display (e.g., texture information) and aspects of the display (e.g., field of view) that affected the perception of distance or that had no effect. The findings should help the designers of driver-training simulators and testing equipment to better understand the types of errors that can potentially occur when humans view two-dimensional virtual environment displays.
dc.format.mimetypeapplication/pdf
dc.identifier.citationZhang, F. (2014). The impact of background and context on car distance estimation (Thesis, Doctor of Philosophy (PhD)). University of Waikato, Hamilton, New Zealand. Retrieved from https://hdl.handle.net/10289/8682en
dc.identifier.urihttps://hdl.handle.net/10289/8682
dc.language.isoen
dc.publisherUniversity of Waikato
dc.rightsAll items in Research Commons are provided for private study and research purposes and are protected by copyright with all rights reserved unless otherwise indicated.
dc.subjectDistance Estimation
dc.subjectVirtual Environment (VE)
dc.subjectMotion
dc.titleThe impact of background and context on car distance estimation
dc.typeThesis
pubs.place-of-publicationHamilton, New Zealanden_NZ
thesis.degree.grantorUniversity of Waikato
thesis.degree.levelDoctoral
thesis.degree.nameDoctor of Philosophy (PhD)
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
thesis.pdf
Size:
3 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.07 KB
Format:
Item-specific license agreed upon to submission
Description: