The Gamification of Recycling Behaviour

dc.contributor.advisorFoster, T. Mary
dc.contributor.advisorSargisson, Rebecca J.
dc.contributor.authorJanson, Melissa
dc.date.accessioned2017-02-08T02:30:44Z
dc.date.available2017-02-08T02:30:44Z
dc.date.issued2016
dc.date.updated2016-07-08T03:41:03Z
dc.description.abstractThe purpose of this study was to determine whether gamification of a public recycling receptacle would increase recycling rates. I reviewed research gamification, behavioural science, Human Computer Interactions, and eco-feedback, to inform my experimental design. The study consisted of an AB control-series experiment. In Phase A, I collected baseline data by monitoring four target bins for the weight, volume, and number of items of recyclables. In Phase B I installed the Recycling Arcade, a gamified recycling bin lid, at one site. I then collected data in the same way as the baseline phase and monitored any changes in recycling rates. Graphical analysis showed variable data on recycling rates, demonstrating no clear trends of whether recycling was increasing or decreasing. The results of a Two-Way repeated-measure ANOVA analysis found no interaction effect between bin type and game phase and a small effect size was also reported, showing that there was no effect of the game on recycling rates. The statistical and graphical analysis of the results underscore the complexity of this type of intervention, highlighting technical issues and the need for design improvements, and collaborations with game designers and Human Computer Interaction academics, for future research into this innovative and experimental area.
dc.format.mimetypeapplication/pdf
dc.identifier.citationJanson, M. (2016). The Gamification of Recycling Behaviour (Thesis, Master of Applied Psychology (MAppPsy)). University of Waikato, Hamilton, New Zealand. Retrieved from https://hdl.handle.net/10289/10875en
dc.identifier.urihttps://hdl.handle.net/10289/10875
dc.language.isoen
dc.publisherUniversity of Waikato
dc.rightsAll items in Research Commons are provided for private study and research purposes and are protected by copyright with all rights reserved unless otherwise indicated.
dc.subjectPro-environmental behaviour
dc.subjectEcological behaviour
dc.subjectRecycling
dc.subjectGamification
dc.subjectApplied Behaviour Analysis
dc.subjectPsychology
dc.titleThe Gamification of Recycling Behaviour
dc.typeThesis
pubs.place-of-publicationHamilton, New Zealand
thesis.degree.grantorUniversity of Waikato
thesis.degree.levelMasters
thesis.degree.nameMaster of Applied Psychology (MAppPsy)
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