The production of machinima: A dialogue between ethnography, culture and space

dc.contributor.authorSchott, Gareth R.
dc.date.accessioned2011-09-20T03:10:54Z
dc.date.available2011-09-20T03:10:54Z
dc.date.issued2011-07
dc.description.abstractIrrespective of the growing call for the legitimization and commercialization of machinima, as a mode of digital filmmaking using videogame hardware and software, this paper upholds an interest in the emergent play practices of gamers, rather than filmmakers, that embraces not only the curiosity and discovery exhibited within the fluid peripheries of the virtual worlds they inhabit, but also extends to delving into open-source 3D engines of games such as Half Life (Valve). It is this kind of playful exploration that was responsible for the initial emergence of machinima but also, we argue, for its continued and increasingly popular application as a key mode of articulating game fandom and the pleasures of play. Machinima is therefore examined here for its novel contribution to the existing multiple media channels adopted and utilized by participatory cultures that form around specific texts. Communities that are characterised not only by a shared practice (game playing) and heightened levels of appreciation, but also by the execution of creative practices that enunciate and define their specific ‘tastes’ whilst also transforming game texts to serve their alternative interests. Such practices are indicative of a contemporary fan-base that is no longer content with singular media experiences.en_NZ
dc.identifier.citationScott, G. (2011). The production of machinima: A dialogue between ethnography, culture and space. International Journal of Business, Humanities and Technology, 1(1), 113-121.en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/5774
dc.language.isoen
dc.publisherCentre for Promoting Ideas, USAen_NZ
dc.relation.isPartOfInternational Journal of Business, Humanities and Technologyen_NZ
dc.relation.urihttp://ijbhtnet.com/index.php/current/10-abstract/27en_NZ
dc.subjectvideogameen_NZ
dc.subjectfilmmakingen_NZ
dc.subjectmachinamaen_NZ
dc.titleThe production of machinima: A dialogue between ethnography, culture and spaceen_NZ
dc.typeJournal Articleen_NZ
pubs.begin-page113en_NZ
pubs.elements-id36245
pubs.end-page121en_NZ
pubs.issue1en_NZ
pubs.volume1en_NZ
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