A semi-formal framework for describing interaction design spaces

dc.contributor.authorBowen, Judyen_NZ
dc.contributor.authorDittmar, Ankeen_NZ
dc.coverage.spatialBrussels, Belgiumen_NZ
dc.date.accessioned2016-07-17T23:31:25Z
dc.date.available2016en_NZ
dc.date.available2016-07-17T23:31:25Z
dc.date.issued2016en_NZ
dc.description.abstractInteractive system design is typically more successful if it is an iterative process involving collaboration between multi-disciplinary teams with different viewpoints. While some sub-teams may focus on the creative aspects of the user interface design and other sub-groups on the implementation of required functionality, all must ensure that they are working towards the same goal. They must also satisfy the requirements and needs of all stakeholders. Although many suggestions have been made as to how such design might be supported in a more formal way (such as by using a model-driven process), less focus has been given to managing the co-ordination of design sub-teams following a creative process. In this paper we propose a semi-formal framework to describe and to compare design spaces, and the external design representations within those spaces. The framework is based on ideas from interaction design and on formal refinement approaches. It suggests a distinction of design options into alternatives and variants to describe and guide processes of idea generation and convergence within, and between, different design sub-spaces and sub-groups. We provide a small example to illustrate our approach and to show how it can be implemented by using standard formal approaches alongside less formal design notations and human-computer interaction processes.
dc.format.mimetypeapplication/pdf
dc.identifier.citationBowen, J., & Dittmar, A. (2016). A semi-formal framework for describing interaction design spaces. In Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, June 21-24, Brussels, Belgium (pp. 229–238). New York, NY, USA: ACM. http://doi.org/10.1145/2933242.2933247en
dc.identifier.doi10.1145/2933242.2933247en_NZ
dc.identifier.isbn978-1-4503-4322-0en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/10541
dc.language.isoen
dc.publisherACMen_NZ
dc.relation.isPartOfProceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systemsen_NZ
dc.rightsThis is an author’s accepted version of an article published in proceedings of 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, June 21-24, Brussels, Belgium. © 2016 ACM.
dc.sourceEICS '16en_NZ
dc.subjectcomputer scienceen_NZ
dc.subjectinteraction designen_NZ
dc.subjectdesign spacesen_NZ
dc.subjectrefinementen_NZ
dc.subjectformal methodsen_NZ
dc.subjectuser-centred designen_NZ
dc.titleA semi-formal framework for describing interaction design spacesen_NZ
dc.typeConference Contribution
pubs.begin-page229
pubs.elements-id139755
pubs.end-page238
pubs.finish-date2016-06-24en_NZ
pubs.organisational-group/Waikato
pubs.organisational-group/Waikato/FCMS
pubs.organisational-group/Waikato/FCMS/Computer Science
pubs.place-of-publicationNew York, NY, USA
pubs.start-date2016-06-21en_NZ
uow.verification.statusverified
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