Browsing by Subject "Avatar"
Now showing items 1-2 of 2
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Influencing Play through Design
(University of Waikato, 2016)This thesis aims to examine if the visual features of virtual identities that players use to represent themselves within different game worlds may influence their interactions within those game worlds. If such a correlation ... -
‘Troubling’ gender in virtual gaming spaces
(Wiley, 2012)This article considers the relationship between gaming and gender, and explores how eight mature women gamers (30 years of age and older), living in the Waikato region of New Zealand negotiate their ‘real-life’ identities ...