Now showing items 1-17 of 17

  • Adaptive Interfaces for Massively Multiplayer Online Games

    Deaker, Chris (University of Waikato, 2013)
    Massively multi-player online role-playing games (MMORPGs), such as World of Warcraft, have become very popular in recent years. These types of games typically feature rich and complex game environments, enabling more ...
  • Development of wireless network planning software for rural community use

    Bartels, Samuel James (University of Waikato, 2012)
    Rural New Zealand has poor access to broadband Internet. The CRCnet project at the University of Waikato identified point-to-point wireless technology as an appropriate solution, and built networks for rural communities. ...
  • Exploration of Pervasive Games in Relation to Mobile Technologies

    Morris, Paul (University of Waikato, 2013)
    The project is an exploration of Pervasive Games in relation to mobile technologies, with the intention of developing a pervasive game engine. Pervasive Games are interactive games where the participants drive the game ...
  • Impacts of new technologies on household electricity demand: From an individual household, a community, and a national perspective

    Suppers, Joris (The University of Waikato, 2018)
    In the last century, humans have invented and implemented numerous technological advancements, which have not only brought comfort and security to our lives, they have also opened up possibilities which were previously ...
  • Improving Collaborative Drawing using HTML5

    Huang, Yu-Hsin (Amigo) (University of Waikato, 2014)
    This research looks into improving online web-based collaborative drawing using HTML5. Although many systems have been developed over a number of years, none of the applications released have been satisfactory for many ...
  • Interactive Video Game Content Authoring using Procedural Methods

    Denny, Dacre Eliakim (University of Waikato, 2010)
    This thesis explores avenues for improving the quality and detail of game graphics, in the context of constraints that are common to most game development studios. The research begins by identifying two dominant constraints; ...
  • Procedural Generation of Voxel Worlds with Castles

    Dusterwald, Sebastian (University of Waikato, 2015)
    This thesis explores procedurally creating voxel based terrains and creating castles in them. With the explosion of interest in using voxels in games since the success of Minecraft, and even big budget titles like EverQuest ...
  • Providing computer-assisted, two-way feedback in formative assessment: an innovation supporting best educational practice

    Gaukrodger, Howard Malcolm (University of Waikato, 2012)
    This thesis presents the design and development of an educational ICT innovation called the Quality Assessment System (QAS), intended to: increase the speed of providing useful, legible and consistent feedback, enhance ...
  • Reconstructing Data Provenance from Log Files

    Tan, Yu Shyang (The University of Waikato, 2017)
    Data provenance describes the derivation history of data, capturing details such as the entities involved and the relationships between entities. Knowledge of data provenance can be used to address issues, such as data ...
  • Sheet Music Unbound: A fluid approach to sheet music display and annotation on a multi-touch screen

    Laundry, Beverley Alice (University of Waikato, 2011)
    In this thesis we present the design and prototype implementation of a Digital Music Stand that focuses on fluid music layout management and free-form digital ink annotation. An analysis of user constraints and available ...
  • Smart charging strategies for Electric Vehicles utilising non-dispatchable renewable electricity generation

    Monigatti, Paul William (The University of Waikato, 2017)
    Access to an inexpensive and reliable supply of energy is critical for the success of modern civilisation. Since the beginning of the Industrial Revolution in the mid 18th century, fossil fuels have enabled great advances ...
  • Spatial Hypermedia as a programming environment

    Nemhauser, Bryce (The University of Waikato, 2018)
    This thesis investigates the possibilities opened to a programmer when their programming environment not only utilises Spatial Hypermedia functionality, but embraces it as a core component. Designed and built to explore ...
  • Supporting Focus and Context Awareness in 3D Modeling Using Multi-Layered Displays

    Mohd Yusof, Azmi (University of Waikato, 2013)
    Although advances in computer technology over the past few decades have made it possible to create and render highly realistic 3D models these days, the process of creating these models has remained largely unchanged over ...
  • The PiSharp IDE for Raspberry PI

    Si, Bo (University of Waikato, 2017)
    The purpose of the PiSharp project was to build an IDE that is usable for beginners developing XNA-like programs on a Raspberry-Pi. The system developed is capable of 1. Managing and navigating a directory of source ...
  • The Role of Images in Support of Graphic Design Ideation

    Laing, Simon John (The University of Waikato, 2018)
    Graphic design is a discipline whose purpose is the creation of visual messages delivered to an audience, typically on behalf of a client. Practitioners of design are encouraged to demonstrate creativity in the execution ...
  • Using Motion Controllers in Virtual Conferencing

    Dean, Jesse Joseph Busch (University of Waikato, 2012)
    At the end of 2010 Microsoft released a new controller for the Xbox 360 called Kinect. Unlike ordinary video game controllers, the Kinect works by detecting the positions and movements of a user’s entire body using the ...
  • XNA-like 3D Graphics Programming on the Raspberry Pi

    Wang, Lichao (University of Waikato, 2014)
    The Raspberry Pi is a credit-card sized computing device created by Broadcom in 2012. This device is a kind of mini PC, and it is capable of doing things that desktop PC can do. The goal of the Raspberry Pi Foundation is ...