Technology and consumer well-being

dc.contributor.authorWeijers, Dan M.
dc.contributor.authorMunn, Nicholas
dc.contributor.editorSonmez, Fatih
dc.date.accessioned2024-08-30T03:54:41Z
dc.date.available2024-08-30T03:54:41Z
dc.date.issued2024
dc.description.abstractThis chapter reviews consumers’ interactions with technology and its influence on their well-being and especially psychological well-being. Focus areas discussed in the chapter include smartphones, games, social media, health information technology, artificial intelligence, augmented reality, and virtual reality. Some of the specific technologies considered include chatbots, service robots, the use of virtual and augmented reality in the consumer realm, continuous engagement with digital and mobile technologies, mobile health technologies, and activity-promoting gaming. For the most part, the research shows that technology is not generally detrimental to well-being. Rather, the way technology is used tends to predict whether there are benefits or risks to well-being. The chapter also discusses some extra dangers for the less-tech-savvy and policy recommendations for minimizing and mitigating the risks technology poses without unnecessarily limiting the potentially life-changing benefits. It is recommended that children are educated about the difference between beneficial and problematic smartphone use, that schools should decide when or whether smartphones can be used in classrooms, that cryptocurrencies should be regulated to protect the environment and consumers, and that industry standards are adopted to protect consumers of artificially intelligent friends.
dc.identifier.citationWeijers, D., & Munn, N. (2024). Technology and consumer well-being. In Sonmez, F. (Ed.), Fostering consumer well-being: Theory, evidence, and policy (pp. 169-196). Springer. https://doi.org/10.1007/978-3-031-59144-0_10
dc.identifier.doi10.1007/978-3-031-59144-0_10
dc.identifier.isbn978-3-031-59144-0
dc.identifier.issn2191-5660
dc.identifier.urihttps://hdl.handle.net/10289/16858
dc.publisherSpringer
dc.relation.isPartOfFostering consumer well-being: Theory, evidence, and policy
dc.rightsThis is an author’s accepted version of a chapter published in the book: Fostering consumer well-being: Theory, evidence, and policy. © 2024 Springer Nature
dc.subjectartificial intelligence
dc.subjectaugmented reality
dc.subjectconsumer well-being
dc.subjectcryptocurrencies
dc.subjectgaming
dc.subjecthealth information technology
dc.subjectmobile technologies
dc.subjectsmartphone use
dc.subjectsocial media
dc.subjecttechnology
dc.subjectvirtual reality
dc.subject.anzsrc202046 Information and Computing Sciences
dc.subject.anzsrc20203503 Business Systems In Context
dc.subject.anzsrc202035 Commerce, Management, Tourism and Services
dc.titleTechnology and consumer well-being
dc.typeChapter in Book
dspace.entity.typePublication

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