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dc.contributor.authorWu, Shaoqunen_NZ
dc.contributor.authorPammi, Karunen_NZ
dc.contributor.authorYu, Alexen_NZ
dc.contributor.editorDyson, Laurel Evelynen_NZ
dc.contributor.editorNg, Wanen_NZ
dc.contributor.editorFergusson, Jenniferen_NZ
dc.coverage.spatialSydney, Australiaen_NZ
dc.date.accessioned2016-11-28T01:11:04Z
dc.date.available2016en_NZ
dc.date.available2016-11-28T01:11:04Z
dc.date.issued2016en_NZ
dc.identifier.citationWu, S., Pammi, K., & Yu, A. (2016). Location-based vocabulary learning app. In L. E. Dyson, W. Ng, & J. Fergusson (Eds.), Proc 15th World Conference on Mobile and Contextual Learning: Mobile Learning Futures - Sustaining Quality Research and Practice in Mobile Learning (pp. 287–290). Sydney, Australia: The University of Technology, Sydney.en
dc.identifier.isbn978-0-9875020-3-2en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/10755
dc.description.abstractThis paper presents a mobile app that generates vocabulary learning games based on the user’s geographical location—cinema, restaurant, museum, etc. The app sends the user a notification and offers three fun vocabulary games—Unscramble, Hangman and Matching—when the user enters the premises of the location of interest. This project used cinema halls as the primary location. The games are automatically generated from the movie words and phrases extracted from New York Times movie reviews. The user can either learn new words or review words learned previously. A preliminary study with seven language learners has shown learners’ positive attitude towards the underling principles of location-based vocabulary learning. It has also provided constructive feedback for the future development.
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherThe University of Technology, Sydney
dc.rights© 2016 Copyright with the authors.
dc.sourcemLearn 2016en_NZ
dc.subjectcomputer scienceen_NZ
dc.subjectvocabulary gamesen_NZ
dc.subjectcontextual learningen_NZ
dc.subjectmobile vocabulary learningen_NZ
dc.subjectlocation-based learningen_NZ
dc.subjectcomputer science
dc.subjectvocabulary games
dc.subjectcontextual learning
dc.subjectmobile vocabulary learning
dc.subjectlocation-based learning
dc.titleLocation-based vocabulary learning appen_NZ
dc.typeConference Contribution
dc.relation.isPartOfProc 15th World Conference on Mobile and Contextual Learning: Mobile Learning Futures - Sustaining Quality Research and Practice in Mobile Learningen_NZ
pubs.begin-page287
pubs.elements-id143099
pubs.end-page290
pubs.finish-date2016-10-26en_NZ
pubs.place-of-publicationSydney, Australia
pubs.start-date2016-10-24en_NZ


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