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dc.contributor.authorBowen, Judyen_NZ
dc.contributor.authorDittmar, Ankeen_NZ
dc.contributor.editorBernhaupt, R.en_NZ
dc.contributor.editorDalvi, G.en_NZ
dc.contributor.editorJoshi, A.en_NZ
dc.contributor.editorBalkrishan, D.en_NZ
dc.contributor.editorO'Neill, J.en_NZ
dc.contributor.editorWinckler, M.en_NZ
dc.coverage.spatialMumbai, Indiaen_NZ
dc.date.accessioned2017-10-04T00:50:43Z
dc.date.available2017en_NZ
dc.date.available2017-10-04T00:50:43Z
dc.date.issued2017en_NZ
dc.identifier.citationBowen, J., & Dittmar, A. (2017). Coping with design complexity: a conceptual framework for design alternatives and variants. In R. Bernhaupt, G. Dalvi, A. Joshi, D. Balkrishan, J. O’Neill, & M. Winckler (Eds.), Proceedings of 16th IFIP TC 13 International Conference on Human-Computer Interaction, Part I (Vol. LNCS 10513, pp. 483–502). Cham, Switzerland: Springer. https://doi.org/10.1007/978-3-319-67744-6_30en
dc.identifier.isbn978-3-319-67743-9en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/11377
dc.description.abstractInteraction design processes are characterised by multi-disciplinary teamwork and by an interplay of creative, situated and analytical thinking. Although design in the domain of human-computer interaction has been widely investigated, the focus of research has been mainly on the user’s role and several authors refer to the need for a deeper understanding of the increasingly complex interaction design processes. This paper suggests a conceptual framework for interaction design that accommodates and unifies different perspectives from general design research while considering the specificities of the domain. Within the framework, description and analysis is done through the lens of design spaces, design artefacts, and refinement relationships between design artefacts. The framework extends existing concepts of design spaces by introducing complex spaces which acknowledge that design is rarely an individual activity but is more often undertaken by teams of designers. The framework also offers a distinction between design options into alternatives and variants to better describe and guide processes of idea generation and a convergence within, and between different sub-spaces and sub-teams. Different types of refinement between design artefacts are also discussed.
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherSpringeren_NZ
dc.rights© IFIP International Federation for Information Processing 2017.This is the author's accepted version. The final publication is available at Springer via dx.doi.org/10.1007/978-3-319-67744-6_30
dc.sourceINTERACT 2017en_NZ
dc.subjectcomputer scienceen_NZ
dc.titleCoping with design complexity: a conceptual framework for design alternatives and variantsen_NZ
dc.typeConference Contribution
dc.identifier.doi10.1007/978-3-319-67744-6_30en_NZ
dc.relation.isPartOfProceedings of 16th IFIP TC 13 International Conference on Human-Computer Interaction, Part Ien_NZ
pubs.begin-page483
pubs.elements-id201599
pubs.end-page502
pubs.finish-date2017-09-29en_NZ
pubs.notesProgram: https://www.interact2017.org/programen_NZ
pubs.organisational-group/Waikato
pubs.organisational-group/Waikato/2018 PBRF
pubs.organisational-group/Waikato/FCMS
pubs.organisational-group/Waikato/FCMS/2018 PBRF - FCMS
pubs.organisational-group/Waikato/FCMS/Computer Science
pubs.place-of-publicationCham, Switzerland
pubs.publication-statusPublisheden_NZ
pubs.start-date2017-09-25en_NZ
pubs.volumeLNCS 10513en_NZ


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