dc.contributor.author | Marczak, Raphaël | en_NZ |
dc.contributor.author | Schott, Gareth R. | en_NZ |
dc.contributor.editor | Lankoski, Petri | en_NZ |
dc.contributor.editor | Björk, Staffan | en_NZ |
dc.date.accessioned | 2018-01-31T22:55:11Z | |
dc.date.available | 2015 | en_NZ |
dc.date.available | 2018-01-31T22:55:11Z | |
dc.date.issued | 2015 | en_NZ |
dc.identifier.citation | Marczak, R., & Schott, G. R. (2015). Audio visual analysis of player experience: Feedback-based gameplay metrics. In P. Lankoski & S. Björk (Eds.), Game Research Methods: An Overview (pp. 207–230). Pittsburgh, Pennsylvania, USA: ETC Press. | en |
dc.identifier.isbn | 978-1-312-88473-1 | en_NZ |
dc.identifier.uri | https://hdl.handle.net/10289/11619 | |
dc.description.abstract | This chapter introduces readers to an innovative method designed specifically to meet game researchers’ need to be able to analyse and explore players’ experiences with any off-the-shelf PC game. We introduce how insights into players’ experiences are achieved from automatically processing significant elements of the audio-visual feedback (i.e., moving image and sound) produced by the game. | |
dc.format.extent | 20 | en_NZ |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | |
dc.publisher | ETC Press | en_NZ |
dc.relation.uri | http://press.etc.cmu.edu/content/about-etc-press | |
dc.rights | This article is published under a Creative Commons Attribution-NonCommercial NonDerivative 2.5 License (http://creativecommons.org/licenses/by-nc-nd/2.5/) | |
dc.title | Audio visual analysis of player experience: Feedback-based gameplay metrics | en_NZ |
dc.type | Chapter in Book | |
dc.relation.isPartOf | Game Research Methods: An Overview | en_NZ |
pubs.begin-page | 207 | |
pubs.elements-id | 128275 | |
pubs.end-page | 230 | |
pubs.place-of-publication | Pittsburgh, Pennsylvania, USA | en_NZ |
pubs.publication-status | Published | en_NZ |
pubs.publisher-url | http://press.etc.cmu.edu/content/about-etc-press | en_NZ |
uow.identifier.chapter-no | 13 | |