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dc.contributor.authorBowen, Judyen_NZ
dc.contributor.authorDittmar, Ankeen_NZ
dc.contributor.editorBernhaupt, Reginaen_NZ
dc.contributor.editorDalvi, Girishen_NZ
dc.contributor.editorJoshi, Anirudhaen_NZ
dc.contributor.editorBalkrishan, Devanuj K.en_NZ
dc.contributor.editorO'Neill, Jackien_NZ
dc.contributor.editorWinckler, Marcoen_NZ
dc.coverage.spatialIndian Inst Technol, Mumbai, INDIAen_NZ
dc.date.accessioned2019-10-16T22:47:04Z
dc.date.available2017-01-01en_NZ
dc.date.available2019-10-16T22:47:04Z
dc.date.issued2017en_NZ
dc.identifier.citationBowen, J., & Dittmar, A. (2017). Identifying the interplay of design artifacts and decisions in practice: A Case Study. In R. Bernhaupt, G. Dalvi, A. Joshi, D. K. Balkrishan, J. O’Neill, & M. Winckler (Eds.), Human-Computer Interaction - INTERACT 2017 (Vol. 10513, pp. 503–512). Indian Inst Technol, Mumbai, INDIA: Springer. https://doi.org/10.1007/978-3-319-67744-6_31en
dc.identifier.isbn978-3-319-67743-9en_NZ
dc.identifier.issn0302-9743en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/12967
dc.description.abstractInteraction design is a complex and challenging process. It encompasses skills and knowledge from design in general as well as from HCI and software design in particular. In order to find better ways to support interaction design and propose methods and tools to further the research in this area we must first better understand the nature of interaction design in practice. In this paper we present two small case studies which attempt to analyse design and decision-making through the lens of one particular theoretical framework. The framework seeks to focus design activities via its artifacts and the design spaces that exist in order to support reasoning about the process and the evolution of the artifacts. Our case studies show that we can use such a framework to consider real-world design projects, and also that there are further considerations that might usefully be included in such a framework.
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherSpringeren_NZ
dc.rights© IFIP International Federation for Information Processing 2017. This is the author's accepted version. The final publication is available at Springer via dx.doi.org/10.1007/978-3-319-67744-6_31
dc.source16th IFIP TC 13 International Conference on Human-Computer Interaction (INTERACT)en_NZ
dc.subjectScience & Technologyen_NZ
dc.subjectTechnologyen_NZ
dc.subjectComputer Science, Artificial Intelligenceen_NZ
dc.subjectComputer Science, Theory & Methodsen_NZ
dc.subjectComputer Scienceen_NZ
dc.subjectDesignen_NZ
dc.subjectDesign artifactsen_NZ
dc.subjectCase-studyen_NZ
dc.titleIdentifying the interplay of design artifacts and decisions in practice: A Case Studyen_NZ
dc.typeConference Contribution
dc.identifier.doi10.1007/978-3-319-67744-6_31en_NZ
dc.relation.isPartOfHuman-Computer Interaction - INTERACT 2017en_NZ
pubs.begin-page503
pubs.elements-id208488
pubs.end-page512
pubs.finish-date2017-09-29en_NZ
pubs.publication-statusPublisheden_NZ
pubs.start-date2017-09-25en_NZ
pubs.volume10513en_NZ
dc.identifier.eissn1611-3349en_NZ


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