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dc.contributor.authorSchott, Gareth Richarden_NZ
dc.contributor.authorRedder, Benen_NZ
dc.coverage.spatialConference held at University of Turin, Italyen_NZ
dc.date.accessioned2020-02-21T03:05:23Z
dc.date.available2018en_NZ
dc.date.available2020-02-21T03:05:23Z
dc.date.issued2018en_NZ
dc.identifier.citationSchott, G. R., & Redder, B. (2018). Presence at history: Toward an expression of authentic historical content as game rules and play. In DiGRA ’18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Message (pp. 1–11). Conference held at University of Turin, Italy.en
dc.identifier.issn2342-9666en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/13453
dc.description.abstractThis paper seeks to address the theme of the 2018 conference by examining the significant role game developers now have in mediating our understanding and engagement with history by placing players in historical events/scenarios thick with faithfully rendered artefacts, architecture, styles, and social encounters. In doing so, we argue for a new wave of historical games in which developers are no longer merely translating established scholarly perspectives on the past, but operating as historians through their practice-led research that attempts to bridge representational learning with more direct experience by historicizing the player’s experience, gameplay, and interactions. This paper principally illustrates its argument via a range of contemporary game titles that demonstrate a proclivity for creating authentic living socio-cultural systems, game mechanics, themes, and goals that invite players to learn about the past, distinct from games that employ uchronic times, alternate histories, or simply use history as window-dressing.en_NZ
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.relation.urihttp://www.digra.org/digital-library/publications/presence-at-history-toward-an-expression-of-authentic-historical-content-as-game-rules-and-play/en_NZ
dc.rights© 2018 Authors & Digital Games Research Association DiGRA.
dc.sourceDiGRA 2018 Digital Games Research Association Conference: The Game is the Messageen_NZ
dc.subjectMeaning-makingen_NZ
dc.subjecthistorical authenticityen_NZ
dc.subjectplay as contenten_NZ
dc.subjectretroscapesen_NZ
dc.subjectTitanic: Honor and Gloryen_NZ
dc.titlePresence at history: Toward an expression of authentic historical content as game rules and playen_NZ
dc.typeConference Contribution
dc.relation.isPartOfDiGRA '18 - Proceedings of the 2018 DiGRA International Conference: The Game is the Messageen_NZ
pubs.begin-page1
pubs.elements-id231362
pubs.end-page11
pubs.finish-date2018-07-28en_NZ
pubs.publication-statusPublisheden_NZ
pubs.publisher-urlhttp://www.digra.org/digital-library/forums/digra-18/en_NZ
pubs.start-date2018-07-25en_NZ


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