Show simple item record  

dc.contributor.authorSchott, Gareth R.en_NZ
dc.coverage.spatialJournal of Games, Self & Societyen_NZ
dc.date.accessioned2020-06-15T23:12:19Z
dc.date.available2020en_NZ
dc.date.available2020-06-15T23:12:19Z
dc.date.issued2020en_NZ
dc.identifier.citationSchott, G. R. (2020). Physical death, digital life, and post-self: That dragon, cancer as a digital memorial. Journal of Games, Self, & Society, 2(1), 85–103.en
dc.identifier.urihttps://hdl.handle.net/10289/13630
dc.description.abstractThat Dragon, Cancer represents one of the first notable biographical documentary games to address terminal illness and personal loss. This article highlights how the actionable properties of games are repeatedly reversed to generate a thoughtful reflection on the impact of medical jurisdiction over the dying and its regulation over the end of life. Liberating the medium’s reliance on certain commonplace and overused design principles, That Dragon, Cancer seeks to foster empathy, and urge care, hesitation and preservation rather than progression, advancement and winning states. The resultant game is a poignant digital commemoration of the game creator’s son, Joel, whose life was affected and curtailed by cancer. In addition to being a document of parental grief and loss that offers an emotionally resonant and candid articulation of the effect of disease on the trajectory of life and biography of a child, this article also reasons that the game comprises Joel’s constructed post-self, allowing his life to be extended post-mortem.en_NZ
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherETC Pressen_NZ
dc.rightsThis article is published under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License, except where otherwise noted. Copyright © by iThrive Games Foundation and ETC Press 2020
dc.titlePhysical death, digital life, and post-self: That dragon, cancer as a digital memorialen_NZ
dc.typeJournal Article
dc.relation.isPartOfJournal of Games, Self, & Societyen_NZ
pubs.begin-page85
pubs.elements-id254323
pubs.end-page103
pubs.issue1en_NZ
pubs.publication-statusPublisheden_NZ
pubs.publisher-urlhttps://press.etc.cmu.edu/index.php/product/journal-of-games-self-society-vol-2-issue-1/en_NZ
pubs.volume2en_NZ


Files in this item

This item appears in the following Collection(s)

Show simple item record