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dc.contributor.authorTodd, Cherie J.
dc.date.accessioned2012-09-21T00:05:09Z
dc.date.available2012-09-21T00:05:09Z
dc.date.copyright2012-08-13
dc.date.issued2012
dc.identifier.citationTodd, C. (2012). ‘Troubling’ gender in virtual gaming spaces. New Zealand Geographer, 68(2), 101-110.en_NZ
dc.identifier.issn1745-7939
dc.identifier.urihttps://hdl.handle.net/10289/6650
dc.description.abstractThis article considers the relationship between gaming and gender, and explores how eight mature women gamers (30 years of age and older), living in the Waikato region of New Zealand negotiate their ‘real-life’ identities with their ‘virtual’ gaming identities. In particular, performances of ‘gender-bending’ in gaming are examined and Butler's notion of ‘gender trouble’ is drawn upon to look at the ways in which ‘gender-bending’ disrupts and/or reinforces hegemonic binary distinctions of gender – masculinity/femininity and man/woman. This article concludes by arguing that gender-switching within gaming spaces is a normative practice within gaming culture, and as such, acts of ‘gender-bending’ do very little to challenge or ‘bend’ dominant notions of gender within the spaces of mainstream gaming.en_NZ
dc.language.isoen
dc.publisherWileyen_NZ
dc.relation.ispartofNew Zealand Geographer
dc.subjectAvataren_NZ
dc.subjectCyber/spaceen_NZ
dc.subjectGamingen_NZ
dc.subject‘Gender-bending’en_NZ
dc.subjectWomenen_NZ
dc.title‘Troubling’ gender in virtual gaming spacesen_NZ
dc.typeJournal Articleen_NZ
dc.identifier.doi10.1111/j.1745-7939.2012.01227.xen_NZ
dc.relation.isPartOfNew Zealand Geographeren_NZ
pubs.begin-page101en_NZ
pubs.elements-id38002
pubs.end-page110en_NZ
pubs.issue2en_NZ
pubs.volume68en_NZ


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