Cyclic.: An interactive performance combining dance, graphics, music and kinect-technology
Jung, D., Jensen, M.H., Laing, S., & Mayall, J. (2012). Cyclic.: An interactive performance combining dance, graphics, music and kinect-technology. In 13th International Conference of the NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction, CHINZ 2012, Dunedin, July 2-3, 2012, (pp. 36-43). Dunedin, New Zealand.
Permanent Research Commons link: https://hdl.handle.net/10289/6844
This paper presents a case study of the dance piece, .cyclic., which uses dancer-controlled augmentation of the performance through graphics and music. The augmentation is controlled through dancer-3D-camera interaction employing Kinect-camera technology. This case study exemplifies how this technology can enrich dance performances, possible challenges that have to be faced on the way and points towards the potential that can be exploited in the future. This case study sets the first step to a prototype for the creation of a generic tool for dancer controlled graphics and music augmented performances. The narrative underlying the piece centres on the cyclic nature of the topics of birth/growth/death/rebirth. Creation unfolds until it retracts back to the start. We build the performance around the motto: "Every beginning comes from some other beginning's end", Senecca.