<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" href="static/style.xsl"?><OAI-PMH xmlns="http://www.openarchives.org/OAI/2.0/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.openarchives.org/OAI/2.0/ http://www.openarchives.org/OAI/2.0/OAI-PMH.xsd"><responseDate>2026-09-26T08:58:46Z</responseDate><request verb="GetRecord" identifier="oai:researchcommons.waikato.ac.nz:10289/15495" metadataPrefix="dim">https://researchcommons.waikato.ac.nz/server/oai/request</request><GetRecord><record><header><identifier>oai:researchcommons.waikato.ac.nz:10289/15495</identifier><datestamp>2023-03-21T00:44:34Z</datestamp><setSpec>com_10289_2222</setSpec><setSpec>col_10289_2223</setSpec></header><metadata><dim:dim xmlns:dim="http://www.dspace.org/xmlns/dspace/dim" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:doc="http://www.lyncode.com/xoai" xsi:schemaLocation="http://www.dspace.org/xmlns/dspace/dim http://www.dspace.org/schema/dim.xsd">
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Schott, Gareth R.</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Greenhalgh, Charlotte</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="advisor">Houlahan, Mark</dim:field>
   <dim:field mdschema="dc" element="contributor" qualifier="author">Redder, Ben Dorrington</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="accessioned">2023-02-06T22:51:48Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="available">2023-02-06T22:51:48Z</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="issued">2022</dim:field>
   <dim:field mdschema="dc" element="date" qualifier="updated">2023-01-24T04:10:36Z</dim:field>
   <dim:field mdschema="dc" element="identifier" qualifier="uri">https://hdl.handle.net/10289/15495</dim:field>
   <dim:field mdschema="dc" element="description" qualifier="abstract">This doctoral study examines how historical gameplay constructs and provides ways of experiencing history within (historical) video games. Historical gameplay is examined and defined as an expression of history within historical games as it is the primary medium of representing or experiencing the past based on the interactions between the player and the various intricacies and components of the historical game. This thesis identifies, interprets, and illustrates several modalities of histories that emerge from and are characterised by particular modes and sequences of gameplay, with the aim of discerning and demonstrating what kind of experiences and knowledge of history are being conveyed. The undertaking of gameplay research in this thesis produced case studies of two contemporary Medieval games: A Plague Tale: Innocence (Asobo Studio, 2019) and Kingdom Come: Deliverance (Warhorse Studios, 2018). These texts were analysed via recorded footage of the author’s gameplay activity, while in-person interviews with several members of the game studios responsible for developing both these historical games provided insights into the research and game development processes required to produce historical games. In spite of the growing recognition of, and scholarship on historical video games, there are no current works from the discipline of history that thoroughly explore gameplay as a different yet innovative medium for disseminating and understanding history. This thesis fills that gap. Studying gameplay from the development and release of recent Medieval historical games has the potential to provide historians with new insights and opportunities regarding gameplay as catalysts for studying, discussing, and critiquing history. </dim:field>
   <dim:field mdschema="dc" element="format" qualifier="mimetype">application/pdf</dim:field>
   <dim:field mdschema="dc" element="language" qualifier="iso">en</dim:field>
   <dim:field mdschema="dc" element="publisher">The University of Waikato</dim:field>
   <dim:field mdschema="dc" element="rights">All items in Research Commons are provided for private study and research purposes and are protected by copyright with all rights reserved unless otherwise indicated.</dim:field>
   <dim:field mdschema="dc" element="subject">Historical Games</dim:field>
   <dim:field mdschema="dc" element="subject">Historical Representation</dim:field>
   <dim:field mdschema="dc" element="subject">Gameplay</dim:field>
   <dim:field mdschema="dc" element="subject">Multimodality</dim:field>
   <dim:field mdschema="dc" element="subject">Historical Modality</dim:field>
   <dim:field mdschema="dc" element="subject">Gameplay History</dim:field>
   <dim:field mdschema="dc" element="subject">Lore</dim:field>
   <dim:field mdschema="dc" element="subject">Imagination</dim:field>
   <dim:field mdschema="dc" element="subject">Historical Research Method</dim:field>
   <dim:field mdschema="dc" element="subject">Late Middle Ages</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">History in video games -- Design</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Video games -- Social aspects</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Video games -- Design</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Video game designers -- Attitudes</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Video games -- Psychological aspects</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Modality (Linguistics)</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Middle Ages in video games  -- Design</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Computer games -- Design</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Multimodal user interfaces (Computer systems)</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">A Plague Tale: Innocence (Game)</dim:field>
   <dim:field mdschema="dc" element="subject" qualifier="lcsh">Kingdom Come: Deliverance (Game)</dim:field>
   <dim:field mdschema="dc" element="title">History in multimodal gameplay: A new language and model for constructing, experiencing, and studying the past</dim:field>
   <dim:field mdschema="dc" element="type">Thesis</dim:field>
   <dim:field mdschema="thesis" element="degree" qualifier="grantor">The University of Waikato</dim:field>
   <dim:field mdschema="thesis" element="degree" qualifier="level">Doctoral</dim:field>
   <dim:field mdschema="thesis" element="degree" qualifier="name">Doctor of Philosophy (PhD)</dim:field>
   <dim:field mdschema="pubs" element="place-of-publication" lang="en_NZ">Hamilton, New Zealand</dim:field>
   <dim:field mdschema="dspace" element="entity" qualifier="type">Publication</dim:field>
   <dim:field mdschema="others" element="access-status">open.access</dim:field>
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