Using a serious game to promote community-based awareness and prevention of neglected tropical diseases

dc.contributor.authorLuz, Saturninoen_NZ
dc.contributor.authorMasoodian, Masooden_NZ
dc.contributor.authorCesario, Raquel Rangelen_NZ
dc.contributor.authorCesario, Manuelen_NZ
dc.date.accessioned2016-08-10T02:40:28Z
dc.date.available2015en_NZ
dc.date.available2016-08-10T02:40:28Z
dc.date.issued2015en_NZ
dc.description.abstractA serious game is presented which embodies an approach to disease prevention and management that is community-based and incorporates principles of the One Health framework—a broader view of healthcare that encompasses people, animals and the environment. The game focuses specifically on two related neglected and emerging infectious tropical diseases, namely Visceral Leishmaniasis (VL) and American Cutaneous Leishmaniasis (ACL). It seeks to inform and encourage changes in behaviours and attitudes in local populations, while involving multidisciplinary teams of healthcare professionals and researchers. The design of the learning outcomes, gameplay, client interface, and architecture of the game are discussed in detail, along with the process of collaboration among a team of computer scientists, designers, medical researchers, and practitioners which underpinned the development of the game. An expert study conducted to gather feedback from a multidisciplinary group of participants comprising medical researchers, veterinarians, healthcare service administrators, and community healthcare providers is presented which forms part of our initial assessment of this approach. The results of this study and their implications for the design of similar health-related serious games are also discussed.
dc.format.mimetypeapplication/pdf
dc.identifier.citationLuz, S., Masoodian, M., Cesario, R. R., & Cesario, M. (2015). Using a serious game to promote community-based awareness and prevention of neglected tropical diseases. Entertainment Computing, 15, 43–55. http://doi.org/10.1016/j.entcom.2015.11.001en
dc.identifier.doi10.1016/j.entcom.2015.11.001en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/10587
dc.language.isoen
dc.publisherElsevieren_NZ
dc.relation.isPartOfEntertainment Computingen_NZ
dc.rightsThis is an author’s accepted version of an article published in the journal: Entertainment Computing. © 2015 Elsevier.
dc.subjectcomputer scienceen_NZ
dc.subjectserious games for healthcareen_NZ
dc.subjectcommunity healthcareen_NZ
dc.subjectcommunity educationen_NZ
dc.subjectdisease preventionen_NZ
dc.subjectneglected tropical deseasesen_NZ
dc.titleUsing a serious game to promote community-based awareness and prevention of neglected tropical diseasesen_NZ
dc.typeJournal Article
dspace.entity.typePublication
pubs.begin-page43
pubs.end-page55
pubs.publication-statusAccepteden_NZ
pubs.volume15en_NZ
uow.identifier.article-noCen_NZ

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