Electromyography based gesture decoding employing few-shot learning, transfer learning, and training from scratch

dc.contributor.authorGodoy, Richardo V.en_NZ
dc.contributor.authorGuan, Bonnieen_NZ
dc.contributor.authorSanches, Felipeen_NZ
dc.contributor.authorDwivedi, Ananyen_NZ
dc.contributor.authorLiarokapis, Minasen_NZ
dc.date.accessioned2024-01-19T02:56:47Z
dc.date.available2024-01-19T02:56:47Z
dc.date.issued2023-09-27en_NZ
dc.description.abstractOver the last decade several machine learning (ML) based data-driven approaches have been used for Electromyography (EMG) based control of prosthetic hands. However, the performance of EMG-based frameworks can be affected by: i) the onset of fatigue due to long data collection sessions, ii) musculoskeletal differences between individuals, and iii) sensor position drifting between different sessions with the same user. To evaluate these aspects, in this work, we compare the performance of EMG-based hand gesture decoding models developed using three approaches. This comparison allows for future works in EMG-based Human-Machine Interfaces development to make more informed ML decisions. First, we trained from scratch a Transformer-based architecture, called Temporal Multi-Channel Vision Transformer (TMC-ViT). For our second approach, we utilized a pre-trained and fine-tuned TMC-ViT model (a transfer learning approach). Finally, for our third approach, we developed a Prototypical Network (a few-shot learning approach). The models are trained in a subject-specific and subject-generic manner for eight subjects and validated employing the 10-fold cross-validation procedure. This study shows that training a deep learning decoding model from scratch in a subject-specific manner leads to higher decoding accuracies when a larger dataset is available. For smaller datasets, subject-generic models, or inter-session models, the few-shot learning approach produces more robust results with better performance, and is more suited to applications where long data collection scenarios are not possible, or where multiple users are intended for the interface. Our findings show that the few-shot learning approach can outperform training a model from scratch in different scenarios.en_NZ
dc.format.mimetypeapplication/pdf
dc.identifier.doi10.1109/ACCESS.2023.3317956en_NZ
dc.identifier.eissn2169-3536en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/16371
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers
dc.relation.isPartOfIEEE Accessen_NZ
dc.rights© 2023 The Authors. This work is licensed under a CC BY 4.0 licence.
dc.subjectartificial intelligenceen_NZ
dc.subjectelectromyographyen_NZ
dc.subjectgesture decodingen_NZ
dc.subjectdeep learningen_NZ
dc.subjectfew-shot learningen_NZ
dc.subjecttransfer learningen_NZ
dc.titleElectromyography based gesture decoding employing few-shot learning, transfer learning, and training from scratchen_NZ
dc.typeJournal Article
dspace.entity.typePublication
pubs.begin-page104142
pubs.end-page104154
pubs.publication-statusPublisheden_NZ
pubs.volume11en_NZ

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