Learning collocations with FLAX apps

dc.contributor.authorYu, Alexen_NZ
dc.contributor.authorWu, Shaoqunen_NZ
dc.contributor.authorWitten, Ian H.en_NZ
dc.contributor.authorKönig, Jemma Lynetteen_NZ
dc.contributor.editorDyson, Laurel Evelynen_NZ
dc.contributor.editorNg, Wanen_NZ
dc.contributor.editorFergusson, Jenniferen_NZ
dc.coverage.spatialSydney, Australiaen_NZ
dc.date.accessioned2016-11-27T23:36:50Z
dc.date.available2016en_NZ
dc.date.available2016-11-27T23:36:50Z
dc.date.issued2016en_NZ
dc.description.abstractThe rise of Mobile Assisted Language Learning has brought a new dimension and dynamic into language classes. Game-like apps have become a particularly effective way to promote self-learning to young learners outside classroom. This paper describes a system called FLAX that allows teachers to automatically generate a variety of collocation games from a con-temporary collocation database built from Wikipedia text. These games are fun to play and mimic traditional classroom activities such as Collocation Matching, Collocation Guessing, Collocation Dominoes, and Related Words. The apps can be downloaded onto Android devices from the Google Play store, and exercises are automatically updated whenever new materials are added by teachers through a web-based interface on the FLAX server. Teachers have used these games to provide supplementary material for several Massive Open Online courses (MOOC) in Law discipline.
dc.format.mimetypeapplication/pdf
dc.identifier.citationYu, A., Wu, S., Witten, I. H., & König, J. (2016). Learning collocations with FLAX apps. In L. E. Dyson, W. Ng, & J. Fergusson (Eds.), Proc 15th World Conference on Mobile and Contextual Learning: Mobile Learning Futures - Sustaining Quality Research and Practice in Mobile Learning, October 24-26, 2016 (pp. 291–294). Sydney, Australia: The University of Technology, Sydney.en
dc.identifier.isbn978-0-9875020-3-2en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/10751
dc.language.isoen
dc.publisherThe University of Technology, Sydney
dc.relation.isPartOfProc 15th World Conference on Mobile and Contextual Learning: Mobile Learning Futures - Sustaining Quality Research and Practice in Mobile Learningen_NZ
dc.rights© 2016 copyright with the authors.
dc.sourceMLearn 2016en_NZ
dc.subjectcomputer scienceen_NZ
dc.subjectmobile language learningen_NZ
dc.subjectcollocation learningen_NZ
dc.subjectWikipediaen_NZ
dc.subjectlanguage learning gamesen_NZ
dc.subjectmobile language learning,
dc.subjectCollocation learning
dc.subjectWikipedia
dc.subjectlanguage learning games
dc.titleLearning collocations with FLAX appsen_NZ
dc.typeConference Contribution
dspace.entity.typePublication
pubs.begin-page291
pubs.end-page294
pubs.finish-date2016-10-26en_NZ
pubs.place-of-publicationSydney, Australia
pubs.start-date2016-10-24en_NZ

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