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      Location-based vocabulary learning app

      Wu, Shaoqun; Pammi, Karun; Yu, Alex
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      Wu, S., Pammi, K., & Yu, A. (2016). Location-based vocabulary learning app. In L. E. Dyson, W. Ng, & J. Fergusson (Eds.), Proc 15th World Conference on Mobile and Contextual Learning: Mobile Learning Futures - Sustaining Quality Research and Practice in Mobile Learning (pp. 287–290). Sydney, Australia: The University of Technology, Sydney.
      Permanent Research Commons link: https://hdl.handle.net/10289/10755
      Abstract
      This paper presents a mobile app that generates vocabulary learning games based on the user’s geographical location—cinema, restaurant, museum, etc. The app sends the user a notification and offers three fun vocabulary games—Unscramble, Hangman and Matching—when the user enters the premises of the location of interest. This project used cinema halls as the primary location. The games are automatically generated from the movie words and phrases extracted from New York Times movie reviews. The user can either learn new words or review words learned previously. A preliminary study with seven language learners has shown learners’ positive attitude towards the underling principles of location-based vocabulary learning. It has also provided constructive feedback for the future development.
      Date
      2016
      Type
      Conference Contribution
      Publisher
      The University of Technology, Sydney
      Rights
      © 2016 Copyright with the authors.
      Collections
      • Computing and Mathematical Sciences Papers [1454]
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