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      How might the use of apps influence students' learning experiences? Exploring a socio-technological assemblage

      Calder, Nigel Stuart; Murphy, Carol
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       www.cvent.com
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      Calder, N. S., & Murphy, C. (2017). How might the use of apps influence students’ learning experiences? Exploring a socio-technological assemblage. In A. Downton, S. Livy, & J. Hall (Eds.), Proceddings of the 40th Annual Conference of the Mathematics Education Research Group of Australia (pp. 125–132). Melbourne, Australia: MERGA.
      Permanent Research Commons link: https://hdl.handle.net/10289/11505
      Abstract
      In this paper, we report on primary-school students’ views of their learning experiences when they engaged with mathematical phenomena through apps. The students commented on how they used a range of digital tools within the apps to solve problems, and we consider how the affordances of the mobile technologies, including multi-representation, dynamic and haptic, might influence the learning experiences. In particular, we focus on the interplay between the affordances of the mobile technologies with other social and pedagogical aspects, and ask how the assemblage of social and technological entities might influence mathematical learning experiences.
      Date
      2017
      Type
      Conference Contribution
      Publisher
      MERGA
      Rights
      © 2017 MERGA
      Collections
      • Education Papers [1334]
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