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How might the use of apps influence students' learning experiences? Exploring a socio-technological assemblage

Abstract
In this paper, we report on primary-school students’ views of their learning experiences when they engaged with mathematical phenomena through apps. The students commented on how they used a range of digital tools within the apps to solve problems, and we consider how the affordances of the mobile technologies, including multi-representation, dynamic and haptic, might influence the learning experiences. In particular, we focus on the interplay between the affordances of the mobile technologies with other social and pedagogical aspects, and ask how the assemblage of social and technological entities might influence mathematical learning experiences.
Type
Conference Contribution
Type of thesis
Series
Citation
Calder, N. S., & Murphy, C. (2017). How might the use of apps influence students’ learning experiences? Exploring a socio-technological assemblage. In A. Downton, S. Livy, & J. Hall (Eds.), Proceddings of the 40th Annual Conference of the Mathematics Education Research Group of Australia (pp. 125–132). Melbourne, Australia: MERGA.
Date
2017
Publisher
MERGA
Degree
Supervisors
Rights
© 2017 MERGA