How might the use of apps influence students' learning experiences? Exploring a socio-technological assemblage
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© 2017 MERGA
Abstract
In this paper, we report on primary-school students’ views of their learning experiences when they engaged with mathematical phenomena through apps. The students commented on how they used a range of digital tools within the apps to solve problems, and we consider how the affordances of the mobile technologies, including multi-representation, dynamic and haptic, might influence the learning experiences. In particular, we focus on the interplay between the affordances of the mobile technologies with other social and pedagogical aspects, and ask how the assemblage of social and technological entities might influence mathematical learning experiences.
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Calder, N. S., & Murphy, C. (2017). How might the use of apps influence students’ learning experiences? Exploring a socio-technological assemblage. In A. Downton, S. Livy, & J. Hall (Eds.), Proceddings of the 40th Annual Conference of the Mathematics Education Research Group of Australia (pp. 125–132). Melbourne, Australia: MERGA.
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MERGA