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dc.contributor.authorSchott, Gareth R.
dc.contributor.authorHodgetts, Darrin
dc.date.accessioned2009-01-05T20:00:51Z
dc.date.available2009-01-05T20:00:51Z
dc.date.issued2006
dc.identifier.citationSchott, G. & Hodgetts, D. (2006). Health and digital gaming: The benefits of a community of practice. Journal of Health Psychology(11), 309-316.en
dc.identifier.urihttps://hdl.handle.net/10289/1737
dc.description.abstractPsychologists have a tendency to focus on the negative side of life. Our discipline has become preoccupied with illness rather than health. Where the media are concerned we explore the consequences of unhealthy messages for the population in general or young people in particular. This commentary breaks with tradition by outlining ways in which digital games can enhance health. Positive health consequences of gaming are explored in relation to surgical training and therapeutic interventions, physical exercise, health education and community participation.en
dc.language.isoen
dc.publisherSage Publications Ltden_NZ
dc.relation.urihttp://hpq.sagepub.com/cgi/content/abstract/11/2/309en
dc.subjectcommunityen
dc.subjectdigital gamesen
dc.subjectdigital gamingen
dc.subjecthealthen
dc.titleHealth and digital gaming: The benefits of a community of practiceen
dc.typeJournal Articleen
dc.identifier.doi10.1177/1359105306061189en
dc.relation.isPartOfJournal of Health Psychologyen_NZ
pubs.begin-page309en_NZ
pubs.elements-id32414
pubs.end-page316en_NZ
pubs.issue2en_NZ
pubs.volume11en_NZ


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