Music interaction research in HCI

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© ACM, 2012. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI EA '12, http://doi.acm.org/10.1145/2212776.2212401.

Abstract

The ubiquity of music consumption is overarching. Statistics for digital music sales, streaming video videos, computer games, and illegal sharing all speak of a huge interest. At the same, an incredible amount of data about every day interactions (sales and use) with music is accumulating through new cloud services. However, there is an amazing lack of public knowledge about everyday music interaction. This panel discusses the state of music interaction as a part of digital media research. We consider why music interaction research has become so marginal in HCI and discuss how to revive it. Our two discussion themes are: orientation towards design vs. research in music related R&D, and the question if and how private, big data on music interactions could enlighten our understanding of ubiquitous media culture.

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Liikkanen, L., Amos, C., Cunningham, S. J., Downie, J. S., & McDonald, D. (2012). Music interaction research in HCI. In Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts - CHI'12, 5-10 May, Austin Texas, USA (p. 1119-1122).

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Association for Computing Machinery (ACM)

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