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dc.contributor.authorLaundry, Beverley
dc.contributor.authorMasoodian, Masood
dc.contributor.authorRogers, Bill
dc.coverage.spatialConference held at Auckland, New Zealanden_NZ
dc.date.accessioned2013-10-17T22:06:02Z
dc.date.available2013-10-17T22:06:02Z
dc.date.copyright2010
dc.date.issued2010
dc.identifier.citationLaundry, B., Masoodian, M., Rogers, B. (2010). Interaction with 3D models on large displays using 3D input techniques. In Proceedings of the 11th International Conference on the NZ chapter of the ACM Special Interest Group on Human-Computer Interaction (pp. 49-56). New York, USA: ACM.en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/8085
dc.description.abstractAlmost all existing 3D modeling applications rely on 2D input techniques for creating and modifying 3D models by users. This translation of user inputs from a 2D plane into actions in a 3D world often causes problems for modelers when moving, placing, rotating and transforming 3D objects. Although several 3D input techniques have been developed in the past, these have generally relied on expensive technology such as haptic or immersive devices. In this paper we investigate the possibility of using affordable devices, including the Nintendo Wii Controller (Wiimote) and conventional webcams, as means of interacting with 3D models on large displays. A pilot user study of these techniques has also been carried out, and the results are presented here.en_NZ
dc.language.isoenen_NZ
dc.publisherACMen_NZ
dc.relation.ispartofProceedings of the 11th International Conference of the NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction on ZZZ - CHINZ '10
dc.relation.urihttp://dl.acm.org/citation.cfm?id=1832847en_NZ
dc.subjectcomputer scienceen_NZ
dc.subject3D interactionen_NZ
dc.subject3D inputen_NZ
dc.subject3D hand-trackingen_NZ
dc.subject3D modellingen_NZ
dc.subjectlarge interactive techniquesen_NZ
dc.subjectsketchingen_NZ
dc.subjectinfrared trackingen_NZ
dc.titleInteraction with 3D models on large displays using 3D input techniquesen_NZ
dc.typeConference Contributionen_NZ
dc.identifier.doi10.1145/1832838.1832847en_NZ
dc.relation.isPartOfProceedings of 11th International Conference NZ Chapter of the ACM Special Interest Group on Human-Computer Interaction (SIGCHI-NZ)en_NZ
pubs.begin-page49en_NZ
pubs.elements-id19657
pubs.end-page56en_NZ
pubs.finish-date2010-07-09en_NZ
pubs.place-of-publicationNew York, NYen_NZ
pubs.start-date2010-07-08en_NZ


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