Designing a serious game for community-based disease prevention in the Amazon
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Accepted version, 3.416Mb
Citation
Export citationLuz, S., Masoodian, M., Cesario, M., Cesario, R. R., & Rogers, B. (2014). Designing a serious game for community-based disease prevention in the Amazon. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (pp. 41:1–41:4). New York, NY, USA: ACM. http://doi.org/10.1145/2663806.2663857
Permanent Research Commons link: https://hdl.handle.net/10289/9403
Abstract
Many developing regions around the world rely on community-based healthcare strategies and practices to deal with prevention and control of often neglected diseases, by educating the local population and healthcare professionals, on the mechanisms by which such diseases spread and how they can be controlled. In this paper we describe a multiplayer serious game designed to raise awareness, and foster adoption of preventive measures among local citizens and community-health professionals about Leishmaniosis. We also discuss how the underlying concept for this game and its mechanics have been iteratively designed and developed in collaboration with a group of people with relevant medical and research expertise as well as practical knowledge resulting from working with our target population.
Date
2014Publisher
ACM
Rights
This is an author’s accepted version of an article published in Proceedings of the 11th Conference on Advances in Computer Entertainment Technology. © 2014 ACM.