Designing a serious game for community-based disease prevention in the Amazon

dc.contributor.authorLuz, Saturninoen_NZ
dc.contributor.authorMasoodian, Masooden_NZ
dc.contributor.authorCesario, Manuelen_NZ
dc.contributor.authorCesario, Raquel Rangelen_NZ
dc.contributor.authorRogers, Billen_NZ
dc.coverage.spatialFunchal, Portugalen_NZ
dc.date.accessioned2015-06-12T00:17:32Z
dc.date.available2014en_NZ
dc.date.available2015-06-12T00:17:32Z
dc.date.issued2014en_NZ
dc.description.abstractMany developing regions around the world rely on community-based healthcare strategies and practices to deal with prevention and control of often neglected diseases, by educating the local population and healthcare professionals, on the mechanisms by which such diseases spread and how they can be controlled. In this paper we describe a multiplayer serious game designed to raise awareness, and foster adoption of preventive measures among local citizens and community-health professionals about Leishmaniosis. We also discuss how the underlying concept for this game and its mechanics have been iteratively designed and developed in collaboration with a group of people with relevant medical and research expertise as well as practical knowledge resulting from working with our target population.en_NZ
dc.format.mimetypeapplication/pdf
dc.identifier.citationLuz, S., Masoodian, M., Cesario, M., Cesario, R. R., & Rogers, B. (2014). Designing a serious game for community-based disease prevention in the Amazon. In Proceedings of the 11th Conference on Advances in Computer Entertainment Technology (pp. 41:1–41:4). New York, NY, USA: ACM. http://doi.org/10.1145/2663806.2663857en
dc.identifier.doi10.1145/2663806.2663857en_NZ
dc.identifier.isbn978-1-4503-2945-3en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/9403
dc.language.isoen
dc.publisherACMen_NZ
dc.relation.isPartOfProceedings of the 11th Conference on Advances in Computer Entertainment Technologyen_NZ
dc.relation.urihttp://dx.doi.org/10.1145/2663806.2663857en_NZ
dc.rightsThis is an author’s accepted version of an article published in Proceedings of the 11th Conference on Advances in Computer Entertainment Technology. © 2014 ACM.
dc.sourceACE '14en_NZ
dc.subjectserious games
dc.subjectgames for healthcare
dc.subjectcommunity education
dc.subjectdisease prevention
dc.subjectmobile computing
dc.titleDesigning a serious game for community-based disease prevention in the Amazonen_NZ
dc.typeConference Contribution
pubs.begin-page41:1
pubs.elements-id119075
pubs.end-page41:4
pubs.finish-date2014-11-14en_NZ
pubs.organisational-group/Waikato
pubs.organisational-group/Waikato/FCMS
pubs.organisational-group/Waikato/FCMS/Computer Science
pubs.start-date2014-11-11en_NZ
pubs.volume2014-Novemberen_NZ
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