Using a computer programming environment and an interactive whiteboard to investigate some mathematical thinking

dc.contributor.authorTaylor, Merilyn
dc.contributor.authorHarlow, Ann
dc.contributor.authorHarlow, Michael
dc.date.accessioned2011-02-20T23:18:42Z
dc.date.available2011-02-20T23:18:42Z
dc.date.issued2010
dc.description.abstractScratch is a free graphical programming language designed for children to create their own interactive games, animations, simulations and stories. Scratch provides a virtual space where children use some mathematics ideas in order to build their own animated artefacts. This paper reports on some preliminary findings from a research project where two elementary teachers in an urban New Zealand school introduced Scratch to nine and ten year old children in their classrooms. In each of the classrooms a small number of computers and an interactive whiteboard (IWB) were utilised. This paper uses a case study approach to describe how engagement with Scratch and independent use of the IWB enabled children to work collaboratively to solve design challenges. Initial results indicate that the Scratch program is engaging for children. It created an environment where the children were, by necessity, using problem-solving processes such as goal setting, and generating and testing of ideas. The interactive whiteboard afforded rich opportunities for children to collaborate and share their thinking. Some questions and implications for the learning and teaching of elementary school mathematics are explored at the conclusion of the paper.en_NZ
dc.identifier.citationTaylor, M., Harlow, A. & Forret, M. (2010). Using a computer programming environment and an interactive whiteboard to investigate some mathematical thinking. Procedia-Social and Behavioral Sciences, 8, 561-570.en_NZ
dc.identifier.doi10.1016/j.sbspro.2010.12.078en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/5072
dc.language.isoen
dc.publisherElsevieren_NZ
dc.relation.isPartOfProcedia - Social and Behavioral Sciencesen_NZ
dc.subjectelementary mathematicsen_NZ
dc.subjectinteractive whiteboarden_NZ
dc.subjectcomputer programmingen_NZ
dc.titleUsing a computer programming environment and an interactive whiteboard to investigate some mathematical thinkingen_NZ
dc.typeJournal Articleen_NZ
pubs.begin-page561en_NZ
pubs.elements-id36579
pubs.end-page570en_NZ
pubs.volume8en_NZ
uow.identifier.article-noCen_NZ
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