Loading...
Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds
Abstract
This thesis is the culmination of a five year research project exploring online gamers
and the cultures they engage with, both virtually in the many massively multiplayer
games and virtual worlds online, and in the physical spaces they inhabit in various
play spaces around the world. The primary research questions concerned social
learning in such spaces, i.e. how do players learn from one another what they need
to be successful, and what are the associated norms and practices for doing so?
What sorts of peripheral skills are gained, and are they applicable to physical world
contexts? Finally, what does participation in such spaces mean for individuals who
may have lacked other mechanisms for social learning, and what impacts might such
findings have on existing educational structures?
I anticipate that this thesis will generate as many questions as it will answer, and I
hope, that as a snapshot of a gaming culture in time, will be looked upon as a
monograph in the classic ethnographic tradition.
Type
Thesis
Type of thesis
Series
Citation
Galarneau, L. L. (2010). Spontaneous Communities of Learning: Cooperative Learning Ecosystems Surrounding Virtual Worlds (Thesis, Doctor of Philosophy (PhD)). The University of Waikato, Hamilton, New Zealand. Retrieved from https://hdl.handle.net/10289/3963
Date
2010
Publisher
The University of Waikato
Supervisors
Rights
All items in Research Commons are provided for private study and research purposes and are protected by copyright with all rights reserved unless otherwise indicated.