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      Prosocial rewards in competitive games

      Kennedy, Finn
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      Kennedy, F. (2017). Prosocial rewards in competitive games (Thesis, Master of Computer Graphic Design (MCGD)). The University of Waikato, Hamilton, New Zealand. Retrieved from https://hdl.handle.net/10289/11540
      Permanent Research Commons link: https://hdl.handle.net/10289/11540
      Abstract
      The video game industry is large, and millions of individuals and groups play competitive games every month. However, through previous research which has shown competitive games to encourage antisocial behaviour in players, an antisocial stigma has been applied to competition in games, while cooperation in games has been shown to encourage prosocial behaviour.

      This research aims to find links between competitive games and prosocial rewards and show that cooperation is not the only way that games can encourage prosocial rewards. Two competitive games are developed as part of practise-led research and self-evaluated to see whether prosocial rewards were attained by players through engagement with the games, and if so, how they were attained. The intent of this research is to show that prosocial behaviour has a relationship with prosocial rewards, and to suggest how future research can improve the understanding of this relationship.
      Date
      2017
      Type
      Thesis
      Degree Name
      Master of Computer Graphic Design (MCGD)
      Supervisors
      Turner, Emmanuel
      Publisher
      The University of Waikato
      Rights
      All items in Research Commons are provided for private study and research purposes and are protected by copyright with all rights reserved unless otherwise indicated.
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      • Masters Degree Theses [2381]
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