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dc.contributor.authorSchott, Gareth R.en_NZ
dc.contributor.authorVan Vught, Jasper Fransen_NZ
dc.contributor.authorMarczak, Raphaëlen_NZ
dc.date.accessioned2018-02-01T02:18:04Z
dc.date.available2015en_NZ
dc.date.available2018-02-01T02:18:04Z
dc.date.issued2013en_NZ
dc.identifier.citationSchott, G. R., Van Vught, J. F., & Marczak, R. (2013). The ‘dominant effect’ of games: Content vs. medium. Journal of Creative Technologies, (3).en
dc.identifier.urihttps://hdl.handle.net/10289/11622
dc.description.abstractDigital games receive an age-restriction rating based on the depiction of harmful content and its possible impact on players. Following on from film, the relationship between media content and its psychological impact on audiences is assumed to be further heightened by the interactive nature of the medium as it makes players responsible for constructing the moving-image on screen. While classification processes continue to serve as an exercise in caution, there remains little evaluation of a particular rating decision’s accuracy via any subsequent examination of the interactions between player and game text. This paper argues for the benefits of researched accounts detailing the interactive experience of games for its capacity to challenge public understanding of the medium. In doing so, the paper will introduce a research design that is currently being employed to achieve an understanding of player experiences. The intention is to produce an empirically validated model of media ‘usage,’ capable of accounting for the ‘actual’ experience of play and the ways game texts are activated under the agency of players once they enter everyday life and culture.en_NZ
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherAuckland University of Technology (AUT)en_NZ
dc.relation.urihttps://ctechjournal.aut.ac.nz/paper/dominant-effect-games-content-vs-medium/
dc.rightsThis article is published under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
dc.subjectClassificationen_NZ
dc.subjectPlayer experienceen_NZ
dc.subjectPlayer accountsen_NZ
dc.subjectConfigurationen_NZ
dc.subjectInterpretationen_NZ
dc.titleThe 'dominant effect' of games: Content vs. mediumen_NZ
dc.typeJournal Article
dc.relation.isPartOfJournal of Creative Technologiesen_NZ
pubs.elements-id135108
pubs.issue3en_NZ
pubs.publisher-urlhttps://ctechjournal.aut.ac.nz/paper/dominant-effect-games-content-vs-medium/en_NZ


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