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      Rats, plagues, and children, Oh My! Multimodal representations of the past in historical games

      Redder, Ben Dorrington; Schott, Gareth R.
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      Video Journal of Education and Pedagogy] Rats, Plagues, and Children, Oh My! Multimodal Representations of the Past in Historical Games.pdf
      Published version, 37.75Mb
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       brill.com
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      Permanent link to Research Commons version
      https://hdl.handle.net/10289/14848
      Abstract
      Since their inception, Game Studies and its sub-discipline Historical Game Studies have stressed the pedagogical potential of (historical) games for learning. Today, popular off-the-shelf historical digital games such as Assassin’s Creed: Origins (2017), Total War: Three Kingdoms (2019), and Red Dead Redemption (2010) have achieved period-faithful and authentic interactive representations of elements of history that possess pedagogical value distinct from written accounts. To substantiate this claim, the authors forward a multimodal account of the varied ways in which historical knowledge is present in both game design and the gameplay experience. Their approach is illustrated with an under-investigated (yet valuable) mode of historical exploration – ‘Imaginative History.’ Using video and/or screen captures from several sequences of recorded game footage taken from A Plague Tale: Innocence, the authors present a case example from the game’s fantastical portrayal of the Black Death plague. The game’s value for teaching and learning is examined in relation to its re-mediation and subversion of past pre-modern folklore imaginations and beliefs concerning the Black Death. The authors also account for the relevance of the way games achieve a specific mode of engagement that is experientially based and structured within gameplay
      Date
      2022
      Type
      Journal Article
      Publisher
      Brill Academic Publishers
      Rights
      This is an open access article distributed under the terms of the CC BY 4.0
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      • Arts and Social Sciences Papers [1409]
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