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      Scholarly discourse on the visuality of ethics in Gaming: An opening conversation

      Redder, Benjamin D.; Schott, Gareth
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      Files
      vjep-article-10.1163-23644583-bja10037.pdf
      Published version, 11.40Mb
      DOI
       10.1163/23644583-bja10037
      Link
       brill.com
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      Permanent link to Research Commons version
      https://hdl.handle.net/10289/15683
      Abstract
      This article offers perspectives into some of the key intersections between ethics in representation and game design by showcasing an extended ten-minute version of the presenters’ original video about the provocation of visual ethics in gaming, first shown at the summit ‘Re/Sponse-able Visual Ethics.’ This version particularly divulges further detail into the ludic and congruent real-world dynamics that come into play in coding and facilitating both the game’s system of rules and mechanics as well as the player’s immersion in its game world. Topics principally addressed included the relationship and function of violence in procedural-based game activity, and game developer intentions or responses to their chosen subjects and themes embedded into their game. While the video and its topics primarily aligned to the presenters’ respective disciplines, it is still a valuable platform to instigate new or expand existing avenues of research into the relationship of ethics and gaming.
      Date
      2023
      Type
      Journal Article
      Publisher
      Brill Academic Publishers
      Rights
      © 2023 The Authors. This is an open access article distributed under the terms of the CC BY 4.0 license.
      Collections
      • Arts and Social Sciences Papers [1443]
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