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dc.contributor.authorSchott, Gareth R.
dc.date.accessioned2010-06-02T03:00:06Z
dc.date.available2010-06-02T03:00:06Z
dc.date.issued2008
dc.identifier.citationSchott, G.R. (2008). Language-GAME-Players: Articulating the pleasures of ‘violent’ game texts. Loading…, 2(3).en_NZ
dc.identifier.urihttps://hdl.handle.net/10289/3918
dc.description.abstractYoung peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the influence and impact of their engagement with screen-mediated depictions of violence. Historically, such viewpoints have been derived from the controlled experimentation of modernist psychology, which constitutes the most sustained and prominent enquiries into the consequences of individual participation in, and viewing of, simulated violence. In espousing an impersonal approach, psychological research has opted not to demonstrate any understanding of the properties of the particular games or the medium its findings have been used to denigrate. Neither does its research possess broader awareness of the social dimensions of play or the productivity inherent in the practices of its surrounding cultures. This paper introduces findings taken from a two-year project that attempted to draw together what have essentially remained separate lines of inquiry – the critical and analytical scrutiny of Game Studies applied to understanding the pleasures of engagement with game violence. The aim of this research was to achieve a more contextual understanding of texts that utilise violence from the perspective of young people that opt to experience them as an entertainment form. In doing so, a range of qualitative methods were employed to encourage game players to present their viewpoints and offer a voice that is all too often absent from the ‘one-way debate’ attached to the representation of violence within games.en_NZ
dc.format.mimetypeapplication/pdf
dc.language.isoen
dc.publisherSimon Fraser Universityen_NZ
dc.relation.urihttp://journals.sfu.ca/loading/index.php/loading/article/view/41en_NZ
dc.rightsThis article has been published in the journal: Loading…. ©2008 G.R. Schott.en_NZ
dc.subjectvideogame violenceen_NZ
dc.subjectaudience researchen_NZ
dc.subjectgame studiesen_NZ
dc.subjectpsychological researchen_NZ
dc.titleLanguage-GAME-Players: Articulating the pleasures of ‘violent’ game textsen_NZ
dc.typeJournal Articleen_NZ
dc.relation.isPartOfLoading...en_NZ
pubs.begin-page1en_NZ
pubs.elements-id34959
pubs.end-page15en_NZ
pubs.issue3en_NZ
pubs.volume2en_NZ


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