Abstract
Death could be considered the ultimate uniting factor (it comes for us all). However, it is not a homogenous occurrence but an experience as individual and nuanced as the lives we live. Consequently, Digital Afterlives: A Verbatim Play About Death in a Digital Age was created not as a prescriptive but descriptive research output that honours the nuance and subjectivity of experiences of loss and individual grief journeys. Constructed entirely from empirical materials collected in recorded interviews, the play illuminates some of the experiences encountered by bereaved New Zealanders as they navigate the contemporary digital griefscape.
Type
Other
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Citation
Date
2024-11-12
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Rights
© The author.