Analysing Reverse Engineering Techniques for Interactive Systems

dc.contributor.advisorBowen, Judith Alyson
dc.contributor.advisorReeves, Steve
dc.contributor.authorLin, Feifei (Amy)
dc.date.accessioned2012-09-04T04:19:31Z
dc.date.available2012-09-04T04:19:31Z
dc.date.issued2012
dc.date.updated2012-03-07T22:30:46Z
dc.description.abstractReverse engineering is the process of discovering a model of a software system by analyzing its structure and functions. Reverse engineering techniques applied to interactive software applications (e.g. applications with user interfaces (UIs)) are very important and significant, as they can help engineers to detect defects in the software and then improve or complete them. There are several approaches, and many different tools, which are able to reverse-engineer software applications into formal models. These can be classified into two main types: dynamic tools and static tools. Dynamic tools interact with the application to find out the run-time behaviours of the software, simulating the actions of a user to explore the system’s state space, whereas static tools focus on static structure and architecture by analysing the code and documents. Reverse engineering techniques are not common for interactive software systems, but nowadays more and more organizations recognize the importance of interactive systems, as the trend in software used in computers is for applications with graphical user interfaces. This has in turn led to a developing interest in reverse engineering tools for such systems. Many reverse engineering tools generate very big models which make analysis slow and resource intensive. The reason for this is the large amount of information that is generated by the existing reverse engineering techniques. Slicing is one possible technique which helps with reducing un-necessary information for building models of software systems. This project focuses on static analysis and slicing, and considers how they can aid reverse engineering techniques for interactive systems, particularly with respect to the generation of a particular set of models, Presentation Models (PModels) and Presentation Interaction Models (PIMs).
dc.format.mimetypeapplication/pdf
dc.identifier.citationLin, F. (Amy). (2012). Analysing Reverse Engineering Techniques for Interactive Systems (Thesis, Master of Science (MSc)). University of Waikato, Hamilton, New Zealand. Retrieved from https://hdl.handle.net/10289/6612en
dc.identifier.urihttps://hdl.handle.net/10289/6612
dc.language.isoen
dc.publisherUniversity of Waikato
dc.rightsAll items in Research Commons are provided for private study and research purposes and are protected by copyright with all rights reserved unless otherwise indicated.
dc.subjectReverse engineering techniques
dc.subjectinteractive systems
dc.subjectre-engineering techniques
dc.subjectmodels
dc.subjectslicing techniques
dc.subjectparsing techniques
dc.subjectspecification
dc.titleAnalysing Reverse Engineering Techniques for Interactive Systemsen
dc.typeThesis
pubs.place-of-publicationHamilton, New Zealanden_NZ
thesis.degree.grantorUniversity of Waikato
thesis.degree.levelMasters
thesis.degree.nameMaster of Science (MSc)
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
thesis.pdf
Size:
3.04 MB
Format:
Adobe Portable Document Format
Description:
License bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.07 KB
Format:
Item-specific license agreed upon to submission
Description: